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godot-fmod
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Godot with FMOD integration
RayHammer
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physics_2d
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Author
2020-07-27
Revert "Allow Area2D and 3D mouse events without a collision layer"
Rémi Verschelde
2020-07-11
Merge pull request #40193 from KoBeWi/dem_pikks
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-10
Allow Area2D and 3D mouse events without a collision layer
Tomasz Chabora
2020-07-04
Remove elements from monitored_bodies and monitored_areas as they are
Marcel Admiraal
2020-07-03
fix laxist collision detection on one way shapes
Cevantime
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-06-27
Trigger broadphase update when changing collision layer/mask, and
Marcel Admiraal
2020-06-13
Ensure pair callback data is set to null when it's null.
Marcel Admiraal
2020-06-08
Test collision mask before creating constraint pair in Godot physics broadpha...
Marcel Admiraal
2020-06-04
Correct misspellings of damped spring.
Marcel Admiraal
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-19
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-14
Assign zero to range when ConvexPolygonShape2D is empty.
Marcel Admiraal
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-03
Drop old semaphore implementation
Pedro J. Estébanez
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-01-16
Merge pull request #33615 from raphael10241024/fix_shape_change
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-11-14
refresh area2d collision when shape changes, close #33369
RaphaelHunter
2019-10-25
Merge pull request #32845 from madmiraal/rigidbody-mode-change
Rémi Verschelde
2019-10-24
Fix leak in Physics2DServerSW
Rafał Mikrut
2019-10-15
Activate Body(2D)SW when switching to rigid or character mode.
Marcel Admiraal
2019-10-12
Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults.
Marcel Admiraal
2019-08-23
Fix uninitialized inertia value in Body2DSW
Andrii Doroshenko (Xrayez)
2019-08-22
Fix custom inertia in physics2d, closes#30838
RaphaelHunter
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories
Michael Alexsander Silva Dias
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-07-30
Correct typo and format of comments
IAmActuallyCthulhu
2019-07-27
Remove physics thread getting the gl context
santouits
2019-07-23
Update some dead links in the codebase
Michael Alexsander Silva Dias
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