Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-01 | Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable' | Biliogadafr | |
2016-01-23 | Merge pull request #2698 from Faless/add_area_fix | Juan Linietsky | |
Fix bug in Body(2D)SW::add_area | |||
2016-01-04 | -Fix crash at exit due to unnecesary check in command queue, fixes #2034 | Juan Linietsky | |
-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760 | |||
2016-01-03 | physics state properly returns contact metadata, closes #1979 | Juan Linietsky | |
2016-01-02 | skip the first integration in physics bodies, fixes #2213 | Juan Linietsky | |
2016-01-01 | properly removing unprocessed objects from physics islands fixes one way ↵ | Juan Linietsky | |
platforms for rigidbodies, closes #2345 | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-31 | remove error print in area collision, should be a valid situation, closes #2463 | Juan Linietsky | |
2015-12-14 | New and corrected are override modes. | Ovnuniarchos | |
2015-12-08 | Areas now calculate their dampenings the same way as their gravity. | Ovnuniarchos | |
2015-12-02 | Fix Body (and Body2D) add_area / remove_area when area have multiple shapes | Fabio Alessandrelli | |
2015-11-19 | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky | |
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-10-17 | Merge pull request #2587 from eska014/fix-area2d-mask-matching | Juan Linietsky | |
Fix Area/Area2D mask matching | |||
2015-10-10 | Expose softness parameter of pin joint to the editor. | Biliogadafr | |
2015-10-09 | Fix Area2D type mask matching | eska | |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-09-03 | merged some stuff for okam | Juan Linietsky | |
2015-08-30 | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky | |
2015-06-30 | small fixes | Juan Linietsky | |
2015-06-07 | Merge pull request #1932 from Faless/gravity_distance_full | Juan Linietsky | |
Calculate gravity based on distance from body to gravity point | |||
2015-05-27 | -fix bug in animation editor | Juan Linietsky | |
-fix crash bug in physics motion, closes #1993 | |||
2015-05-26 | oops, previous commit was not working | Juan Linietsky | |
it is working now | |||
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky | |
also, 2D physics is now thread safe too. see physics_2d/thread_model | |||
2015-05-18 | Calculate gravity based on distance from body to gravity point (2D) | Fabio Alessandrelli | |
2015-05-16 | sleeping property now should work properly, fixes #1892 | Juan Linietsky | |
2015-05-10 | -improved one-way collision handling in both dynamic and character bodies ↵ | Juan Linietsky | |
for 2D, fixes #1854 | |||
2015-05-03 | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky | |
2015-05-03 | -Made one way collision work with 2D physics (rigidbody) | Juan Linietsky | |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky | |
2015-04-26 | properly wake up bodies when a parameter changes, fixes #1740 | Juan Linietsky | |
2015-04-24 | casting line into physics on negative space now works properly, fixes #1726 | Juan Linietsky | |
2015-04-19 | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky | |
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there. | |||
2015-04-18 | Merge pull request #1691 from Faless/area_combine_2d | Juan Linietsky | |
Implement Area2D space_override_mode = COMBINE | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-14 | Fix operator definition for AreaCMP | Fabio Alessandrelli | |
2015-04-14 | Implement Area2D space_override_mode combine | Fabio Alessandrelli | |
2015-03-22 | fix area center of gravity | Juan Linietsky | |
2015-03-22 | input events on Area2D is now supported | Juan Linietsky | |
also added a demo showing how this works | |||
2015-03-17 | Area2D can now detect overlap with other areas | Juan Linietsky | |
this should make everything simpler, specially for newcomers to Godot | |||
2015-01-18 | -intentional breakage of shader graph to fix issues, existing graphs will be ↵ | Juan Linietsky | |
broken, sorry :( | |||
2015-01-13 | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky | |
-Solve drawing order bug introduced in previous commit: solves #1214 | |||
2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky | |
-fixed performance issue in new 2D engine -texscreen() working in shader 2D | |||
2015-01-05 | -CCD in 3D physics was not working (code was not even there!) re-added, ↵ | Juan Linietsky | |
fixes 1067 | |||
2015-01-05 | Changes to 2D physics engine | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Removed "density" property -Added instead more flexible "angular damp" and "linear damp" -Added ability to override angular and linear damp in rigidbody -Added gravity scale option rigidbody Test well and iron out bugs, when it works the same will be moved to 3D | |||
2014-11-06 | missing files with fixes for shower of bullets | Juan Linietsky | |
2014-11-02 | Bug Fixes | Juan Linietsky | |
-=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features) | |||
2014-10-16 | -added custom metadata to physics shapes (2D only for now) | Juan Linietsky | |
-gizmos are not displayed in camera preview | |||
2014-10-14 | Collada | Juan Linietsky | |
-=-=-=- -Fixed some DAE import & export bugs -Changed Collada exporter to use the mesh loops API -Added tangent export to Collada exporter -Added triangulation option to Collada exporter -Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful. -Fixed some strange bug with kinematic bodies #776 -Fix release compilaiton issues #782 | |||
2014-10-03 | missing fils from yesterday comit. | Juan Linietsky | |
must have made some mistake with git, not sure why they were not sent.. |