Age | Commit message (Expand) | Author |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-26 | Merge pull request #7802 from tagcup/physics_64bit | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-13 | Use real_t as floating point type in physics code. | Ferenc Arn |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-10-03 | Expose more 2D/3D physics options in project settings | Fabio Alessandrelli |
2016-09-01 | -Fixed issue in Kinematicbody2D | Juan Linietsky |
2016-05-21 | First version of Profiler | Juan Linietsky |
2016-02-01 | Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable' | Biliogadafr |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-05-03 | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky |
2015-04-19 | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-03-22 | input events on Area2D is now supported | Juan Linietsky |
2015-01-05 | Changes to 2D physics engine | Juan Linietsky |
2014-09-02 | 3D Physics and Other Stuff | Juan Linietsky |
2014-05-14 | A bit of everything: | Juan Linietsky |
2014-02-22 | -added kinematic body | Juan Linietsky |
2014-02-19 | -improved physics ccd | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |