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path: root/servers/physics_2d/space_2d_sw.h
AgeCommit message (Expand)Author
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-03-28More server renames for consistency after #37361Rémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-02-16Add a minimum treshold for acquiring rest contacts to avoid numerical precisi...Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-07Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layersJuan Linietsky
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-25Fix picking in CanvasLayerPedro J. Estébanez
2018-08-21Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...Juan Linietsky
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-16-Added support for raycast in KinematicBody2DJuan Linietsky
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-21Removed type_mask and fixed some variable nameAndreaCatania
2017-10-21Rename RayCasts collision_layer to collision_maskPedro J. Estébanez
2017-09-17correction to one way collision codeJuan Linietsky
2017-09-17fixes to one way collision, closes #10971Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-26Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-13Use real_t as floating point type in physics code.Ferenc Arn
2017-01-11Type renames:Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-10-03Expose more 2D/3D physics options in project settingsFabio Alessandrelli
2016-09-01-Fixed issue in Kinematicbody2DJuan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
2016-02-01Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'Biliogadafr
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-05-03improved kinematic motion, improved demos for kinematic motionJuan Linietsky
2015-04-19-Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-22input events on Area2D is now supportedJuan Linietsky
2015-01-05Changes to 2D physics engineJuan Linietsky