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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics_2d
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space_2d_sw.cpp
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Author
2018-02-20
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-10
Remove node from list before calling queries, fixes #10886
Juan Linietsky
2017-11-08
Fixing bad index used in Space2DSW
MateusMP
2017-10-21
Rename RayCasts collision_layer to collision_mask
Pedro J. Estébanez
2017-09-17
correction to one way collision code
Juan Linietsky
2017-09-17
fixes to one way collision, closes #10971
Juan Linietsky
2017-08-31
Fix special case where KinematicBody fails one way collisions by adding exclu...
Juan Linietsky
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-16
Remove needless check in motion test
Pedro J. Estébanez
2017-07-25
Fix crash in Space2DSW::test_body_motion()
Pedro J. Estébanez
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-15
Some more typo fixes for "threshold"
Rémi Verschelde
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-06-24
Simplified 2D Kinematicbody.. 3D will wait a bit.
Juan Linietsky
2017-06-23
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-06
Complement KinematicBody2D fix
Pedro J. Estébanez
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-26
Merge pull request #7802 from tagcup/physics_64bit
Rémi Verschelde
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-01-15
fixed to 2D physics, makes it work again
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Various corrections in 2D math.
Ferenc Arn
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-09
Merge pull request #6691 from Faless/expose_more_physics
Rémi Verschelde
2016-10-03
Expose more 2D/3D physics options in project settings
Fabio Alessandrelli
2016-09-26
Now ignoring remaining collision shapes.
Victor Seiji Hariki
2016-09-01
-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-05-21
First version of Profiler
Juan Linietsky
2016-04-12
Fixed #4163 (intersect_shape crashes on results limit)
Marc Gilleron
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-01
Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'
Biliogadafr
2016-01-04
-Fix crash at exit due to unnecesary check in command queue, fixes #2034
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-09
Fix Area2D type mask matching
eska
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-06-30
small fixes
Juan Linietsky
2015-05-10
-improved one-way collision handling in both dynamic and character bodies for...
Juan Linietsky
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