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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics_2d
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space_2d_sw.cpp
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Author
2017-06-24
Simplified 2D Kinematicbody.. 3D will wait a bit.
Juan Linietsky
2017-06-23
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-06
Complement KinematicBody2D fix
Pedro J. Estébanez
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-26
Merge pull request #7802 from tagcup/physics_64bit
Rémi Verschelde
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-01-15
fixed to 2D physics, makes it work again
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Various corrections in 2D math.
Ferenc Arn
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-09
Merge pull request #6691 from Faless/expose_more_physics
Rémi Verschelde
2016-10-03
Expose more 2D/3D physics options in project settings
Fabio Alessandrelli
2016-09-26
Now ignoring remaining collision shapes.
Victor Seiji Hariki
2016-09-01
-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-05-21
First version of Profiler
Juan Linietsky
2016-04-12
Fixed #4163 (intersect_shape crashes on results limit)
Marc Gilleron
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-01
Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'
Biliogadafr
2016-01-04
-Fix crash at exit due to unnecesary check in command queue, fixes #2034
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-09
Fix Area2D type mask matching
eska
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-06-30
small fixes
Juan Linietsky
2015-05-10
-improved one-way collision handling in both dynamic and character bodies for...
Juan Linietsky
2015-05-03
improved kinematic motion, improved demos for kinematic motion
Juan Linietsky
2015-05-03
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-04-19
-Rewritten KinematicBody2D::move to MUCH more efficient code.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-22
input events on Area2D is now supported
Juan Linietsky
2015-03-17
Area2D can now detect overlap with other areas
Juan Linietsky
2015-01-13
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-05
Changes to 2D physics engine
Juan Linietsky
2014-11-06
missing files with fixes for shower of bullets
Juan Linietsky
2014-10-16
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-22
-added kinematic body
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky