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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics_2d
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space_2d_sw.cpp
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Author
2016-04-12
Fixed #4163 (intersect_shape crashes on results limit)
Marc Gilleron
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-01
Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'
Biliogadafr
2016-01-04
-Fix crash at exit due to unnecesary check in command queue, fixes #2034
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-09
Fix Area2D type mask matching
eska
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-06-30
small fixes
Juan Linietsky
2015-05-10
-improved one-way collision handling in both dynamic and character bodies for...
Juan Linietsky
2015-05-03
improved kinematic motion, improved demos for kinematic motion
Juan Linietsky
2015-05-03
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-04-19
-Rewritten KinematicBody2D::move to MUCH more efficient code.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-22
input events on Area2D is now supported
Juan Linietsky
2015-03-17
Area2D can now detect overlap with other areas
Juan Linietsky
2015-01-13
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-05
Changes to 2D physics engine
Juan Linietsky
2014-11-06
missing files with fixes for shower of bullets
Juan Linietsky
2014-10-16
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-22
-added kinematic body
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky