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path: root/servers/physics_2d/space_2d_sw.cpp
AgeCommit message (Expand)Author
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-28More server renames for consistency after #37361Rémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-06-26Some code changed with Clang-Tidyqarmin
2019-05-19Fix typos with codespellRémi Verschelde
2019-04-08Small fixes, mostly dupicated codeqarmin
2019-02-21Fixed bugs in test body motion and removed unnecesary test in move_and_slide....Juan Linietsky
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-02-16Skip disabled shape when getting rest info. Fixes #25941Juan Linietsky
2019-02-16Support multiple ray shapes in kinematicbody, fixes #25050Juan Linietsky
2019-02-16Add a minimum treshold for acquiring rest contacts to avoid numerical precisi...Juan Linietsky
2019-02-16Allow kinematic bodies without shapes to still move, fixes #24775Juan Linietsky
2019-02-16Make ray shapes not work with OWC. They don't make practical sense together. ...Juan Linietsky
2019-01-21Cleanup after @reduz :)Rémi Verschelde
2019-01-18-Re-added margins in one way collision (made in a more user friendly way than...Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-14Ensure that even at slow speed, you will always get collision using kinematic...Juan Linietsky
2018-11-10Make sure rotated shapes with one way direction collisions work, fixes #12791Juan Linietsky
2018-11-07Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layersJuan Linietsky
2018-11-03<fales> end of the week ;-)Juan Linietsky
2018-11-03Fix condition testJuan Linietsky
2018-11-02Simple workaround to make one way moving platforms work, fixes #9399Juan Linietsky
2018-11-02-Fix problem in OWC logic closes #11357Juan Linietsky
2018-10-24Add some limits on the Editor SettingsSuperwaitsum
2018-09-13Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde
2018-09-12Misc. typosluz.paz
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-25Fix picking in CanvasLayerPedro J. Estébanez
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-21Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...Juan Linietsky
2018-07-16-Added support for raycast in KinematicBody2DJuan Linietsky
2018-05-26Merge pull request #18349 from Gorgexpress/masterMax Hilbrunner
2018-04-22Fixed 2D intersect_shape limiting broadphase resultsMichael
2018-04-12Resolves crash on shape2D culling for empty Concave shapesCrazy-P
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-21Removed type_mask and fixed some variable nameAndreaCatania
2017-11-10Remove node from list before calling queries, fixes #10886Juan Linietsky
2017-11-08Fixing bad index used in Space2DSWMateusMP
2017-10-21Rename RayCasts collision_layer to collision_maskPedro J. Estébanez
2017-09-17correction to one way collision codeJuan Linietsky
2017-09-17fixes to one way collision, closes #10971Juan Linietsky
2017-08-31Fix special case where KinematicBody fails one way collisions by adding exclu...Juan Linietsky
2017-08-27Dead code tells no talesRémi Verschelde