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path: root/servers/physics_2d/space_2d_sw.cpp
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2016-05-21First version of ProfilerJuan Linietsky
It is now possible to profile GDScript as well as some parts of Godot internals.
2016-04-12Fixed #4163 (intersect_shape crashes on results limit)Marc Gilleron
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-01Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'Biliogadafr
2016-01-04-Fix crash at exit due to unnecesary check in command queue, fixes #2034Juan Linietsky
-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-10-09Fix Area2D type mask matchingeska
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2015-06-30small fixesJuan Linietsky
2015-05-10-improved one-way collision handling in both dynamic and character bodies ↵Juan Linietsky
for 2D, fixes #1854
2015-05-03improved kinematic motion, improved demos for kinematic motionJuan Linietsky
2015-05-03-new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky
2015-04-19-Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-22input events on Area2D is now supportedJuan Linietsky
also added a demo showing how this works
2015-03-17Area2D can now detect overlap with other areasJuan Linietsky
this should make everything simpler, specially for newcomers to Godot
2015-01-13-Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky
-Solve drawing order bug introduced in previous commit: solves #1214
2015-01-05Changes to 2D physics engineJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Removed "density" property -Added instead more flexible "angular damp" and "linear damp" -Added ability to override angular and linear damp in rigidbody -Added gravity scale option rigidbody Test well and iron out bugs, when it works the same will be moved to 3D
2014-11-06missing files with fixes for shower of bulletsJuan Linietsky
2014-10-16-added custom metadata to physics shapes (2D only for now)Juan Linietsky
-gizmos are not displayed in camera preview
2014-09-023D Physics and Other StuffJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-05-14A bit of everything:Juan Linietsky
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM. -New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally. -Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept. -Several fixes and improvements to SurfaceTool. -Anti Aliasing added to WorldEnvironment effects (using FXAA) -2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which. -2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before) -Viewport render target textures can now be filtered. -Few fixes in GDscript make it easier to work with static functions and class members. -Several and many bugfixes.
2014-02-22-added kinematic bodyJuan Linietsky
-added kinematic body demos
2014-02-19-improved physics ccdJuan Linietsky
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky