Age | Commit message (Expand) | Author |
2020-03-28 | More server renames for consistency after #37361 | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-05-19 | Fix typos with codespell | Rémi Verschelde |
2019-04-08 | Small fixes, mostly dupicated code | qarmin |
2019-02-21 | Fixed bugs in test body motion and removed unnecesary test in move_and_slide.... | Juan Linietsky |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-16 | Skip disabled shape when getting rest info. Fixes #25941 | Juan Linietsky |
2019-02-16 | Support multiple ray shapes in kinematicbody, fixes #25050 | Juan Linietsky |
2019-02-16 | Add a minimum treshold for acquiring rest contacts to avoid numerical precisi... | Juan Linietsky |
2019-02-16 | Allow kinematic bodies without shapes to still move, fixes #24775 | Juan Linietsky |
2019-02-16 | Make ray shapes not work with OWC. They don't make practical sense together. ... | Juan Linietsky |
2019-01-21 | Cleanup after @reduz :) | Rémi Verschelde |
2019-01-18 | -Re-added margins in one way collision (made in a more user friendly way than... | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-14 | Ensure that even at slow speed, you will always get collision using kinematic... | Juan Linietsky |
2018-11-10 | Make sure rotated shapes with one way direction collisions work, fixes #12791 | Juan Linietsky |
2018-11-07 | Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers | Juan Linietsky |
2018-11-03 | <fales> end of the week ;-) | Juan Linietsky |
2018-11-03 | Fix condition test | Juan Linietsky |
2018-11-02 | Simple workaround to make one way moving platforms work, fixes #9399 | Juan Linietsky |
2018-11-02 | -Fix problem in OWC logic closes #11357 | Juan Linietsky |
2018-10-24 | Add some limits on the Editor Settings | Superwaitsum |
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde |
2018-09-12 | Misc. typos | luz.paz |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-25 | Fix picking in CanvasLayer | Pedro J. Estébanez |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-21 | Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability... | Juan Linietsky |
2018-07-16 | -Added support for raycast in KinematicBody2D | Juan Linietsky |
2018-05-26 | Merge pull request #18349 from Gorgexpress/master | Max Hilbrunner |
2018-04-22 | Fixed 2D intersect_shape limiting broadphase results | Michael |
2018-04-12 | Resolves crash on shape2D culling for empty Concave shapes | Crazy-P |
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-21 | Removed type_mask and fixed some variable name | AndreaCatania |
2017-11-10 | Remove node from list before calling queries, fixes #10886 | Juan Linietsky |
2017-11-08 | Fixing bad index used in Space2DSW | MateusMP |
2017-10-21 | Rename RayCasts collision_layer to collision_mask | Pedro J. Estébanez |
2017-09-17 | correction to one way collision code | Juan Linietsky |
2017-09-17 | fixes to one way collision, closes #10971 | Juan Linietsky |
2017-08-31 | Fix special case where KinematicBody fails one way collisions by adding exclu... | Juan Linietsky |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |