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path: root/servers/physics_2d/space_2d_sw.cpp
AgeCommit message (Expand)Author
2017-10-21Rename RayCasts collision_layer to collision_maskPedro J. Estébanez
2017-09-17correction to one way collision codeJuan Linietsky
2017-09-17fixes to one way collision, closes #10971Juan Linietsky
2017-08-31Fix special case where KinematicBody fails one way collisions by adding exclu...Juan Linietsky
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-16Remove needless check in motion testPedro J. Estébanez
2017-07-25Fix crash in Space2DSW::test_body_motion()Pedro J. Estébanez
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-07-15Some more typo fixes for "threshold"Rémi Verschelde
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-06-24Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky
2017-06-23-Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-06Complement KinematicBody2D fixPedro J. Estébanez
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-26Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-13Use real_t as floating point type in physics code.Ferenc Arn
2017-01-15fixed to 2D physics, makes it work againJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-10Various corrections in 2D math.Ferenc Arn
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-09Merge pull request #6691 from Faless/expose_more_physicsRémi Verschelde
2016-10-03Expose more 2D/3D physics options in project settingsFabio Alessandrelli
2016-09-26Now ignoring remaining collision shapes.Victor Seiji Hariki
2016-09-01-Fixed issue in Kinematicbody2DJuan Linietsky
2016-08-31More improvements to visual script..Juan Linietsky
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-05-21First version of ProfilerJuan Linietsky
2016-04-12Fixed #4163 (intersect_shape crashes on results limit)Marc Gilleron
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-01Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'Biliogadafr
2016-01-04-Fix crash at exit due to unnecesary check in command queue, fixes #2034Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-10-09Fix Area2D type mask matchingeska
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-06-30small fixesJuan Linietsky
2015-05-10-improved one-way collision handling in both dynamic and character bodies for...Juan Linietsky
2015-05-03improved kinematic motion, improved demos for kinematic motionJuan Linietsky
2015-05-03-new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky
2015-04-19-Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-22input events on Area2D is now supportedJuan Linietsky
2015-03-17Area2D can now detect overlap with other areasJuan Linietsky