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Godot with FMOD integration
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space_2d_sw.cpp
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2021-02-24
Merge pull request #45863 from nekomatata/physics-queries-disabled-shapes
Rémi Verschelde
2021-02-17
Fix test_body_motion recovery
PouleyKetchoupp
2021-02-09
Fix physics queries not filtering out disabled collision shapes
PouleyKetchoupp
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-01-28
Use real_t in physics code
Aaron Franke
2021-01-14
Merge pull request #43923 from madmiraal/fix-43588
Rémi Verschelde
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-07
Fix multiple issues with one-way collisions
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-27
Fix cast_motion sometimes failing
Marcel Admiraal
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-27
Revert "Allow Area2D and 3D mouse events without a collision layer"
Rémi Verschelde
2020-07-10
Allow Area2D and 3D mouse events without a collision layer
Tomasz Chabora
2020-06-08
Test collision mask before creating constraint pair in Godot physics broadpha...
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-04-08
Small fixes, mostly dupicated code
qarmin
2019-02-21
Fixed bugs in test body motion and removed unnecesary test in move_and_slide....
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-16
Skip disabled shape when getting rest info. Fixes #25941
Juan Linietsky
2019-02-16
Support multiple ray shapes in kinematicbody, fixes #25050
Juan Linietsky
2019-02-16
Add a minimum treshold for acquiring rest contacts to avoid numerical precisi...
Juan Linietsky
2019-02-16
Allow kinematic bodies without shapes to still move, fixes #24775
Juan Linietsky
2019-02-16
Make ray shapes not work with OWC. They don't make practical sense together. ...
Juan Linietsky
2019-01-21
Cleanup after @reduz :)
Rémi Verschelde
2019-01-18
-Re-added margins in one way collision (made in a more user friendly way than...
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-14
Ensure that even at slow speed, you will always get collision using kinematic...
Juan Linietsky
2018-11-10
Make sure rotated shapes with one way direction collisions work, fixes #12791
Juan Linietsky
2018-11-07
Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
Juan Linietsky
2018-11-03
<fales> end of the week ;-)
Juan Linietsky
2018-11-03
Fix condition test
Juan Linietsky
2018-11-02
Simple workaround to make one way moving platforms work, fixes #9399
Juan Linietsky
2018-11-02
-Fix problem in OWC logic closes #11357
Juan Linietsky
2018-10-24
Add some limits on the Editor Settings
Superwaitsum
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
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