Age | Commit message (Expand) | Author |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-06 | Complement KinematicBody2D fix | Pedro J. Estébanez |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-26 | Merge pull request #7802 from tagcup/physics_64bit | Rémi Verschelde |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky |
2017-02-13 | Use real_t as floating point type in physics code. | Ferenc Arn |
2017-01-15 | fixed to 2D physics, makes it work again | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | Various corrections in 2D math. | Ferenc Arn |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-09 | Merge pull request #6691 from Faless/expose_more_physics | Rémi Verschelde |
2016-10-03 | Expose more 2D/3D physics options in project settings | Fabio Alessandrelli |
2016-09-26 | Now ignoring remaining collision shapes. | Victor Seiji Hariki |
2016-09-01 | -Fixed issue in Kinematicbody2D | Juan Linietsky |
2016-08-31 | More improvements to visual script.. | Juan Linietsky |
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde |
2016-05-21 | First version of Profiler | Juan Linietsky |
2016-04-12 | Fixed #4163 (intersect_shape crashes on results limit) | Marc Gilleron |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-02-01 | Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable' | Biliogadafr |
2016-01-04 | -Fix crash at exit due to unnecesary check in command queue, fixes #2034 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-10-09 | Fix Area2D type mask matching | eska |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-06-30 | small fixes | Juan Linietsky |
2015-05-10 | -improved one-way collision handling in both dynamic and character bodies for... | Juan Linietsky |
2015-05-03 | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky |
2015-04-19 | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-03-22 | input events on Area2D is now supported | Juan Linietsky |
2015-03-17 | Area2D can now detect overlap with other areas | Juan Linietsky |
2015-01-13 | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky |
2015-01-05 | Changes to 2D physics engine | Juan Linietsky |
2014-11-06 | missing files with fixes for shower of bullets | Juan Linietsky |
2014-10-16 | -added custom metadata to physics shapes (2D only for now) | Juan Linietsky |
2014-09-02 | 3D Physics and Other Stuff | Juan Linietsky |
2014-05-14 | A bit of everything: | Juan Linietsky |
2014-02-22 | -added kinematic body | Juan Linietsky |
2014-02-19 | -improved physics ccd | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |