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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics_2d
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physics_server_2d_wrap_mt.h
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Author
2021-09-14
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-06
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-08-31
Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-25
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-24
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-14
Rename LineShape2D to WorldMarginShape2D
Hugo Locurcio
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-07-15
Fixing 2D moving platform logic
fabriceci
2021-07-02
Expose body_test_motion in 3D physics server
PouleyKetchoupp
2021-05-19
Enable setting of collision iterations in PhysicsServer2D
Rhathe
2021-04-22
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-10
Make Servers truly Thread Safe
reduz
2021-01-31
Merge pull request #45315 from RandomShaper/modernize_thread
Rémi Verschelde
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-28
Use real_t in physics code
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-23
Ignore thread models when compiling with NO_THREAD
Fabio Alessandrelli
2020-06-04
Correct misspellings of damped spring.
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky