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path: root/servers/physics_2d/physics_server_2d_sw.cpp
AgeCommit message (Expand)Author
2021-10-04Script interface improvements for test body motionPouleyKetchoupp
2021-09-30Remove shape metadata from 2D physics serverPouleyKetchoupp
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-09-16Merge pull request #52668 from qarmin/cppcheck_servers_physicsCamille Mohr-Daurat
2021-09-15Initialize variables in servers/physicsqarmin
2021-09-14Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp
2021-09-06Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp
2021-08-31Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky
2021-08-25Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp
2021-08-24Rename RayShape to SeparationRayShapePouleyKetchoupp
2021-08-24Fix CharacterBody motion with RayShapePouleyKetchoupp
2021-08-24Restore RayShape as a regular shape typePouleyKetchoupp
2021-08-14Rename LineShape2D to WorldMarginShape2DHugo Locurcio
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-07-15Fixing 2D moving platform logicfabriceci
2021-06-22Fix and clean disabled shapes handling in godot physics serversPouleyKetchoupp
2021-05-19Enable setting of collision iterations in PhysicsServer2DRhathe
2021-05-10Dynamic BVH broadphase in 2D & 3D Godot PhysicsPouleyKetchoupp
2021-04-22Unexpose _direct_state_changed in PhysicsBodyrafallus
2021-02-10Make Servers truly Thread Safereduz
2021-01-28Use real_t in physics codeAaron Franke
2021-01-07Fix multiple issues with one-way collisionsMarcel Admiraal
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-04make 2d constraint solving more deterministic by solving in push orderJordan Schidlowsky
2020-11-16Merge pull request #42167 from madmiraal/fix-42108Rémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-09-23Ignore thread models when compiling with NO_THREADFabio Alessandrelli
2020-09-18Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.Marcel Admiraal
2020-08-01Wake up RigidBody 2D after applying torqueMarkus Sauermann
2020-07-02Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde
2020-06-04Correct misspellings of damped spring.Marcel Admiraal
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-05-19Style: Fix unnecessary semicolons that confused clang-formatRémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-28More server renames for consistency after #37361Rémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky