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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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servers
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physics_2d
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physics_server_2d_sw.cpp
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Author
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-23
Ignore thread models when compiling with NO_THREAD
Fabio Alessandrelli
2020-08-01
Wake up RigidBody 2D after applying torque
Markus Sauermann
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-06-04
Correct misspellings of damped spring.
Marcel Admiraal
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-05-19
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky