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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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servers
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physics_2d
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physics_server_2d_sw.cpp
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Author
2021-09-30
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-16
Merge pull request #52668 from qarmin/cppcheck_servers_physics
Camille Mohr-Daurat
2021-09-15
Initialize variables in servers/physics
qarmin
2021-09-14
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-06
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-08-31
Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-25
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-24
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-14
Rename LineShape2D to WorldMarginShape2D
Hugo Locurcio
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-07-15
Fixing 2D moving platform logic
fabriceci
2021-06-22
Fix and clean disabled shapes handling in godot physics servers
PouleyKetchoupp
2021-05-19
Enable setting of collision iterations in PhysicsServer2D
Rhathe
2021-05-10
Dynamic BVH broadphase in 2D & 3D Godot Physics
PouleyKetchoupp
2021-04-22
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-02-10
Make Servers truly Thread Safe
reduz
2021-01-28
Use real_t in physics code
Aaron Franke
2021-01-07
Fix multiple issues with one-way collisions
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-04
make 2d constraint solving more deterministic by solving in push order
Jordan Schidlowsky
2020-11-16
Merge pull request #42167 from madmiraal/fix-42108
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-23
Ignore thread models when compiling with NO_THREAD
Fabio Alessandrelli
2020-09-18
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
Marcel Admiraal
2020-08-01
Wake up RigidBody 2D after applying torque
Markus Sauermann
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-06-04
Correct misspellings of damped spring.
Marcel Admiraal
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-05-19
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky