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path: root/servers/physics_2d/physics_2d_server_wrap_mt.h
AgeCommit message (Expand)Author
2020-03-03Drop old semaphore implementationPedro J. Estébanez
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Added a spinlock template as well as a thread work pool class.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-07-30Correct typo and format of commentsIAmActuallyCthulhu
2019-04-23Allow adding disabled shapesShyRed
2019-01-18-Re-added margins in one way collision (made in a more user friendly way than...Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-16-Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky
2018-11-07Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layersJuan Linietsky
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-25Fix picking in CanvasLayerPedro J. Estébanez
2018-08-07Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky
2018-08-07Removed physics material combination mode. Added rough and absorbent paramete...Andrea Catania
2018-07-24Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...Tiger Caldwell
2018-07-23Merge pull request #12403 from AndreaCatania/phymatJuan Linietsky
2018-07-16-Added support for raycast in KinematicBody2DJuan Linietsky
2018-05-11Implemented physics materialAndreaCatania
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-02-05Added physics API in order to enable/disable collisions between rigidbody att...Andrea Catania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-09Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky
2017-09-29Added new API to get body direct stateAndreaCatania
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-06-23-Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-26Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-13Use real_t as floating point type in physics code.Ferenc Arn
2017-01-11Type renames:Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-01-Fixed issue in Kinematicbody2DJuan Linietsky
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-04-26RigidBody2D (add_force, set_inertia): new methods.Josh Grams
2015-10-10Expose softness parameter of pin joint to the editor.Biliogadafr
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-05-27-fix bug in animation editorJuan Linietsky
2015-05-26oops, previous commit was not workingJuan Linietsky
2015-05-26ability to run 2D physics in a threadJuan Linietsky