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path: root/servers/physics_2d/physics_2d_server_wrap_mt.h
AgeCommit message (Expand)Author
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-06-23-Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-26Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-13Use real_t as floating point type in physics code.Ferenc Arn
2017-01-11Type renames:Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-01-Fixed issue in Kinematicbody2DJuan Linietsky
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-04-26RigidBody2D (add_force, set_inertia): new methods.Josh Grams
2015-10-10Expose softness parameter of pin joint to the editor.Biliogadafr
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-05-27-fix bug in animation editorJuan Linietsky
2015-05-26oops, previous commit was not workingJuan Linietsky
2015-05-26ability to run 2D physics in a threadJuan Linietsky