Age | Commit message (Expand) | Author |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-07-30 | Correct typo and format of comments | IAmActuallyCthulhu |
2019-04-23 | Allow adding disabled shapes | ShyRed |
2019-01-18 | -Re-added margins in one way collision (made in a more user friendly way than... | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-16 | -Make sure monitorable cant be flipped while flushing queries, fixes #17330 | Juan Linietsky |
2018-11-07 | Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers | Juan Linietsky |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-25 | Fix picking in CanvasLayer | Pedro J. Estébanez |
2018-08-07 | Merge pull request #20381 from AndreaCatania/phymat_2 | Juan Linietsky |
2018-08-07 | Removed physics material combination mode. Added rough and absorbent paramete... | Andrea Catania |
2018-07-24 | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti... | Tiger Caldwell |
2018-07-23 | Merge pull request #12403 from AndreaCatania/phymat | Juan Linietsky |
2018-07-16 | -Added support for raycast in KinematicBody2D | Juan Linietsky |
2018-05-11 | Implemented physics material | AndreaCatania |
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania |
2018-02-05 | Added physics API in order to enable/disable collisions between rigidbody att... | Andrea Catania |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky |
2017-09-29 | Added new API to get body direct state | AndreaCatania |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-07-22 | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson |
2017-06-23 | -Trigger shapes removed in 2D, they became obsolete long ago when areas could... | Juan Linietsky |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-26 | Merge pull request #7802 from tagcup/physics_64bit | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-13 | Use real_t as floating point type in physics code. | Ferenc Arn |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-09-01 | -Fixed issue in Kinematicbody2D | Juan Linietsky |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2016-04-26 | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams |
2015-10-10 | Expose softness parameter of pin joint to the editor. | Biliogadafr |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-05-27 | -fix bug in animation editor | Juan Linietsky |
2015-05-26 | oops, previous commit was not working | Juan Linietsky |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky |