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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics_2d
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physics_2d_server_wrap_mt.h
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Author
2017-07-22
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-06-23
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-26
Merge pull request #7802 from tagcup/physics_64bit
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-01-11
Type renames:
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-01
-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-04-26
RigidBody2D (add_force, set_inertia): new methods.
Josh Grams
2015-10-10
Expose softness parameter of pin joint to the editor.
Biliogadafr
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-05-27
-fix bug in animation editor
Juan Linietsky
2015-05-26
oops, previous commit was not working
Juan Linietsky
2015-05-26
ability to run 2D physics in a thread
Juan Linietsky