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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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servers
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physics_2d
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physics_2d_server_wrap_mt.cpp
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Author
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-24
Fix leak in Physics2DServerSW
Rafał Mikrut
2019-07-27
Remove physics thread getting the gl context
santouits
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-09
Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-09-25
Removed print_line in Physics2DServerWrapMT::init()
Indah Sylvia
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2015-05-26
oops, previous commit was not working
Juan Linietsky
2015-05-26
ability to run 2D physics in a thread
Juan Linietsky