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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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servers
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physics_2d
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physics_2d_server_sw.h
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Author
2016-04-26
RigidBody2D (add_force, set_inertia): new methods.
Josh Grams
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-03
physics state properly returns contact metadata, closes #1979
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-10
Expose softness parameter of pin joint to the editor.
Biliogadafr
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-05-26
ability to run 2D physics in a thread
Juan Linietsky
2015-05-03
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-04-19
-Rewritten KinematicBody2D::move to MUCH more efficient code.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-22
input events on Area2D is now supported
Juan Linietsky
2015-03-17
Area2D can now detect overlap with other areas
Juan Linietsky
2015-01-13
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2014-10-16
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-22
-added kinematic body
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky