Age | Commit message (Expand) | Author |
2018-07-24 | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti... | Tiger Caldwell |
2018-07-23 | Merge pull request #12403 from AndreaCatania/phymat | Juan Linietsky |
2018-07-16 | -Added support for raycast in KinematicBody2D | Juan Linietsky |
2018-05-11 | Implemented physics material | AndreaCatania |
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania |
2018-02-05 | Added physics API in order to enable/disable collisions between rigidbody att... | Andrea Catania |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky |
2017-10-09 | Merge pull request #11702 from AndreaCatania/bodyDS | Rémi Verschelde |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-09-29 | Added new API to get body direct state | AndreaCatania |
2017-08-31 | Fix special case where KinematicBody fails one way collisions by adding exclu... | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson |
2017-06-23 | -Trigger shapes removed in 2D, they became obsolete long ago when areas could... | Juan Linietsky |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Use real_t as floating point type in physics code. | Ferenc Arn |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-09-01 | -Fixed issue in Kinematicbody2D | Juan Linietsky |
2016-05-21 | First version of Profiler | Juan Linietsky |
2016-04-26 | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-03 | physics state properly returns contact metadata, closes #1979 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-10-10 | Expose softness parameter of pin joint to the editor. | Biliogadafr |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky |
2015-04-19 | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-03-22 | input events on Area2D is now supported | Juan Linietsky |
2015-03-17 | Area2D can now detect overlap with other areas | Juan Linietsky |
2015-01-13 | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky |
2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky |
2014-10-16 | -added custom metadata to physics shapes (2D only for now) | Juan Linietsky |
2014-09-02 | 3D Physics and Other Stuff | Juan Linietsky |
2014-05-14 | A bit of everything: | Juan Linietsky |
2014-02-22 | -added kinematic body | Juan Linietsky |
2014-02-19 | -improved physics ccd | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |