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Godot with FMOD integration
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physics_2d
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godot_space_2d.cpp
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Author
2022-08-18
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-05-20
Add a new HashSet template
reduz
2022-05-18
Add motion parameter to toggle whether recovery is reported as a collision
Ricardo Buring
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-20
Raycasts hitting from inside: return collision point in global coordinates
Ricardo Buring
2022-03-04
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
Rémi Verschelde
2022-02-18
In final phase of test_body_motion, move and cull AABB for body once, instead...
Ricardo Buring
2022-02-04
BVH - Sync BVH with 3.x
lawnjelly
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Merge pull request #55702 from nekomatata/physics-solver-settings
Rémi Verschelde
2021-12-09
Handle test body motion with 0 margin
PouleyKetchoupp
2021-12-07
Add physics solver settings to project settings
PouleyKetchoupp
2021-12-03
Update space parameters in 2D and 3D
PouleyKetchoupp
2021-11-17
Fix rest_info returning no result with high margin and low motion
PouleyKetchoupp
2021-11-10
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-10-18
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp