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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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servers
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physics_2d
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godot_physics_server_2d.cpp
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Commit message (
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Author
2022-09-02
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-08-18
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-03
Update space parameters in 2D and 3D
PouleyKetchoupp
2021-12-03
Improve RigidDynamicBody contacts in 2D and 3D
PouleyKetchoupp
2021-11-11
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-10
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-09
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-01
Use `Callable` in Area monitor callback
rafallus
2021-10-18
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp