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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics_2d
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godot_body_2d.h
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Author
2023-01-10
Add get_contact_impulse method to PhysicsDirectBodyState2D
Ricardo Buring
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-09-15
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...
Ricardo Buring
2022-08-26
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-03
Improve RigidDynamicBody contacts in 2D and 3D
PouleyKetchoupp
2021-11-25
Fix RigidDynamicBody gaining momentum with bounce
PouleyKetchoupp
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-09
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-08
Expose local center of mass in physics servers
PouleyKetchoupp
2021-10-25
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-19
Fix 2D center of mass not updated from transform
PouleyKetchoupp
2021-10-18
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp