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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics_2d
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collision_solver_2d_sw.h
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Author
2021-09-14
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-08-27
Optimize area detection and intersect_shape queries with concave shapes
PouleyKetchoupp
2021-08-24
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
Fix RayShape collision detection
PouleyKetchoupp
2021-08-14
Rename LineShape2D to WorldMarginShape2D
Hugo Locurcio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-07-16
-Added support for raycast in KinematicBody2D
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-01-11
Type renames:
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-22
-added kinematic body
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky