Age | Commit message (Expand) | Author |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-12 | Disabled CollisionShape and CollisionShape2D are not processed now | Stanislav |
2018-11-07 | Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers | Juan Linietsky |
2018-09-27 | Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wr... | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-25 | Fix picking in CanvasLayer | Pedro J. Estébanez |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-03-07 | Remove disabled shapes from physics | ShyRed |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-10-12 | Prevent a possible crash at collision_object_2d_sw.h | Marcelo Fernandez |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-06-23 | -Trigger shapes removed in 2D, they became obsolete long ago when areas could... | Juan Linietsky |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-03-22 | input events on Area2D is now supported | Juan Linietsky |
2014-10-16 | -added custom metadata to physics shapes (2D only for now) | Juan Linietsky |
2014-10-03 | missing fils from yesterday comit. | Juan Linietsky |
2014-05-14 | A bit of everything: | Juan Linietsky |
2014-02-22 | -added kinematic body | Juan Linietsky |
2014-02-19 | -improved physics ccd | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |