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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics_2d
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broad_phase_2d_hash_grid.cpp
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Author
2017-07-25
Fix 2D broadphase remove-while-iterating logic
Pedro J. Estébanez
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-18
Change hash grid in 2D physics to contemplate large objects as separate cases...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-24
casting line into physics on negative space now works properly, fixes #1726
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-22
-added kinematic body
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky