Age | Commit message (Expand) | Author |
2021-07-19 | Ensure KinematicBodies only interact with other Bodies with matching mask. | Marcel Admiraal |
2021-06-22 | Fix and clean disabled shapes handling in godot physics servers | PouleyKetchoupp |
2021-04-26 | Godot Physics collisions and solver processed on threads | PouleyKetchoupp |
2021-03-11 | Fix GodotPhysics solver with kinematic body set to report contacts | PouleyKetchoupp |
2021-01-07 | Fix multiple issues with one-way collisions | Marcel Admiraal |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Merge pull request #44149 from madmiraal/rename-tangent-orthogonal | Rémi Verschelde |
2020-12-06 | Rename Vector2.tangent() to Vector2.orthogonal() | Marcel Admiraal |
2020-12-04 | make 2d constraint solving more deterministic by solving in push order | Jordan Schidlowsky |
2020-08-28 | Fixed 2D physics regression that causes RigidBody2D nodes to spin uncontrolla... | TwistedTwigleg |
2020-07-03 | fix laxist collision detection on one way shapes | Cevantime |
2020-06-02 | Refactor physics force and impulse code | Aaron Franke |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-02-12 | Fixed OWC for rigid bodies, closes #25732 | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-10-06 | Remove redundant "== false" code | Aaron Franke |
2018-08-07 | Removed physics material combination mode. Added rough and absorbent paramete... | Andrea Catania |
2018-05-11 | Implemented physics material | AndreaCatania |
2018-04-19 | Fix Coverity reports of uninitialized scalar variable | Rémi Verschelde |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-06-23 | -Trigger shapes removed in 2D, they became obsolete long ago when areas could... | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Use real_t as floating point type in physics code. | Ferenc Arn |
2017-01-15 | fixed to 2D physics, makes it work again | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | Various corrections in 2D math. | Ferenc Arn |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-06-24 | Optimized one way collision loops. | Ovnuniarchos |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-01 | properly removing unprocessed objects from physics islands fixes one way plat... | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-05-10 | -improved one-way collision handling in both dynamic and character bodies for... | Juan Linietsky |
2015-05-03 | -Made one way collision work with 2D physics (rigidbody) | Juan Linietsky |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-01-05 | -CCD in 3D physics was not working (code was not even there!) re-added, fixes... | Juan Linietsky |
2014-10-03 | missing fils from yesterday comit. | Juan Linietsky |
2014-05-14 | A bit of everything: | Juan Linietsky |
2014-04-05 | -Support for changing fonts | Juan Linietsky |
2014-02-19 | -improved physics ccd | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |