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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics_2d
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body_pair_2d_sw.cpp
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Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-01-15
fixed to 2D physics, makes it work again
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Various corrections in 2D math.
Ferenc Arn
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-24
Optimized one way collision loops.
Ovnuniarchos
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
properly removing unprocessed objects from physics islands fixes one way plat...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-05-10
-improved one-way collision handling in both dynamic and character bodies for...
Juan Linietsky
2015-05-03
-Made one way collision work with 2D physics (rigidbody)
Juan Linietsky
2015-05-03
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-05
-CCD in 3D physics was not working (code was not even there!) re-added, fixes...
Juan Linietsky
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky