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path: root/servers/physics_2d/body_pair_2d_sw.cpp
AgeCommit message (Expand)Author
2020-07-03fix laxist collision detection on one way shapesCevantime
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-02-12Fixed OWC for rigid bodies, closes #25732Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-10-06Remove redundant "== false" codeAaron Franke
2018-08-07Removed physics material combination mode. Added rough and absorbent paramete...Andrea Catania
2018-05-11Implemented physics materialAndreaCatania
2018-04-19Fix Coverity reports of uninitialized scalar variableRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-06-23-Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Use real_t as floating point type in physics code.Ferenc Arn
2017-01-15fixed to 2D physics, makes it work againJuan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-10Various corrections in 2D math.Ferenc Arn
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-06-24Optimized one way collision loops.Ovnuniarchos
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01properly removing unprocessed objects from physics islands fixes one way plat...Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-05-10-improved one-way collision handling in both dynamic and character bodies for...Juan Linietsky
2015-05-03-Made one way collision work with 2D physics (rigidbody)Juan Linietsky
2015-05-03-new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-05-CCD in 3D physics was not working (code was not even there!) re-added, fixes...Juan Linietsky
2014-10-03missing fils from yesterday comit.Juan Linietsky
2014-05-14A bit of everything:Juan Linietsky
2014-04-05-Support for changing fontsJuan Linietsky
2014-02-19-improved physics ccdJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky