index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
physics_2d
/
body_pair_2d_sw.cpp
Age
Commit message (
Expand
)
Author
2021-07-19
One-directional collision layer check for rigid bodies and soft bodies
PouleyKetchoupp
2021-07-19
Ensure KinematicBodies only interact with other Bodies with matching mask.
Marcel Admiraal
2021-06-22
Fix and clean disabled shapes handling in godot physics servers
PouleyKetchoupp
2021-04-26
Godot Physics collisions and solver processed on threads
PouleyKetchoupp
2021-03-11
Fix GodotPhysics solver with kinematic body set to report contacts
PouleyKetchoupp
2021-01-07
Fix multiple issues with one-way collisions
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-04
make 2d constraint solving more deterministic by solving in push order
Jordan Schidlowsky
2020-08-28
Fixed 2D physics regression that causes RigidBody2D nodes to spin uncontrolla...
TwistedTwigleg
2020-07-03
fix laxist collision detection on one way shapes
Cevantime
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-02-12
Fixed OWC for rigid bodies, closes #25732
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-06
Remove redundant "== false" code
Aaron Franke
2018-08-07
Removed physics material combination mode. Added rough and absorbent paramete...
Andrea Catania
2018-05-11
Implemented physics material
AndreaCatania
2018-04-19
Fix Coverity reports of uninitialized scalar variable
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-06-23
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-01-15
fixed to 2D physics, makes it work again
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Various corrections in 2D math.
Ferenc Arn
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-24
Optimized one way collision loops.
Ovnuniarchos
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
properly removing unprocessed objects from physics islands fixes one way plat...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-05-10
-improved one-way collision handling in both dynamic and character bodies for...
Juan Linietsky
2015-05-03
-Made one way collision work with 2D physics (rigidbody)
Juan Linietsky
2015-05-03
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-05
-CCD in 3D physics was not working (code was not even there!) re-added, fixes...
Juan Linietsky
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky