Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-26 | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams | |
2016-04-24 | RigidBody2D: rename apply_impulse(pos) to offset. | Josh Grams | |
2016-01-23 | Merge pull request #2698 from Faless/add_area_fix | Juan Linietsky | |
Fix bug in Body(2D)SW::add_area | |||
2016-01-03 | physics state properly returns contact metadata, closes #1979 | Juan Linietsky | |
2016-01-02 | skip the first integration in physics bodies, fixes #2213 | Juan Linietsky | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-08 | Areas now calculate their dampenings the same way as their gravity. | Ovnuniarchos | |
2015-12-02 | Fix Body (and Body2D) add_area / remove_area when area have multiple shapes | Fabio Alessandrelli | |
2015-08-30 | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky | |
2015-05-16 | sleeping property now should work properly, fixes #1892 | Juan Linietsky | |
2015-05-03 | -Made one way collision work with 2D physics (rigidbody) | Juan Linietsky | |
2015-04-26 | properly wake up bodies when a parameter changes, fixes #1740 | Juan Linietsky | |
2015-04-18 | Merge pull request #1691 from Faless/area_combine_2d | Juan Linietsky | |
Implement Area2D space_override_mode = COMBINE | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-14 | Fix operator definition for AreaCMP | Fabio Alessandrelli | |
2015-04-14 | Implement Area2D space_override_mode combine | Fabio Alessandrelli | |
2015-01-13 | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky | |
-Solve drawing order bug introduced in previous commit: solves #1214 | |||
2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky | |
-fixed performance issue in new 2D engine -texscreen() working in shader 2D | |||
2015-01-05 | Changes to 2D physics engine | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Removed "density" property -Added instead more flexible "angular damp" and "linear damp" -Added ability to override angular and linear damp in rigidbody -Added gravity scale option rigidbody Test well and iron out bugs, when it works the same will be moved to 3D | |||
2014-10-16 | -added custom metadata to physics shapes (2D only for now) | Juan Linietsky | |
-gizmos are not displayed in camera preview | |||
2014-10-14 | Collada | Juan Linietsky | |
-=-=-=- -Fixed some DAE import & export bugs -Changed Collada exporter to use the mesh loops API -Added tangent export to Collada exporter -Added triangulation option to Collada exporter -Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful. -Fixed some strange bug with kinematic bodies #776 -Fix release compilaiton issues #782 | |||
2014-10-03 | missing fils from yesterday comit. | Juan Linietsky | |
must have made some mistake with git, not sure why they were not sent.. | |||
2014-02-22 | -added kinematic body | Juan Linietsky | |
-added kinematic body demos | |||
2014-02-19 | -improved physics ccd | Juan Linietsky | |
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |