Age | Commit message (Collapse) | Author |
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-Solve drawing order bug introduced in previous commit: solves #1214
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-fixed performance issue in new 2D engine
-texscreen() working in shader 2D
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-Removed "density" property
-Added instead more flexible "angular damp" and "linear damp"
-Added ability to override angular and linear damp in rigidbody
-Added gravity scale option rigidbody
Test well and iron out bugs, when it works the same will be moved to 3D
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-gizmos are not displayed in camera preview
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-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
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must have made some mistake with git,
not sure why they were not sent..
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-added kinematic body demos
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-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
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