Age | Commit message (Expand) | Author |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-04 | make 2d constraint solving more deterministic by solving in push order | Jordan Schidlowsky |
2020-08-26 | Wrap angles to (-pi, pi) in momentum calculation. | Keegan Owsley |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-28 | More server renames for consistency after #37361 | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-10-15 | Activate Body(2D)SW when switching to rigid or character mode. | Marcel Admiraal |
2019-10-12 | Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults. | Marcel Admiraal |
2019-08-23 | Fix uninitialized inertia value in Body2DSW | Andrii Doroshenko (Xrayez) |
2019-08-22 | Fix custom inertia in physics2d, closes#30838 | RaphaelHunter |
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin |
2019-07-23 | Fix some code found by Coverity Scan and PVS Studio | qarmin |
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-12 | Disabled CollisionShape and CollisionShape2D are not processed now | Stanislav |
2018-11-08 | 2D Rigid Body CCD should work again, fixes #6664 | Juan Linietsky |
2018-08-07 | Removed physics material combination mode. Added rough and absorbent paramete... | Andrea Catania |
2018-05-11 | Implemented physics material | AndreaCatania |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson |
2017-06-23 | -Trigger shapes removed in 2D, they became obsolete long ago when areas could... | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Use real_t as floating point type in physics code. | Ferenc Arn |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | Various corrections in 2D math. | Ferenc Arn |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-04-26 | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams |
2016-04-20 | RigidBody2D: add and bind get_inertia() method. | Josh Grams |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-03 | physics state properly returns contact metadata, closes #1979 | Juan Linietsky |
2016-01-02 | skip the first integration in physics bodies, fixes #2213 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-31 | remove error print in area collision, should be a valid situation, closes #2463 | Juan Linietsky |
2015-12-14 | New and corrected are override modes. | Ovnuniarchos |
2015-12-08 | Areas now calculate their dampenings the same way as their gravity. | Ovnuniarchos |
2015-11-19 | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky |
2015-05-18 | Calculate gravity based on distance from body to gravity point (2D) | Fabio Alessandrelli |