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path: root/servers/physics_2d/body_2d_sw.cpp
AgeCommit message (Expand)Author
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-07-23Fix some code found by Coverity Scan and PVS Studioqarmin
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-12Disabled CollisionShape and CollisionShape2D are not processed nowStanislav
2018-11-082D Rigid Body CCD should work again, fixes #6664Juan Linietsky
2018-08-07Removed physics material combination mode. Added rough and absorbent paramete...Andrea Catania
2018-05-11Implemented physics materialAndreaCatania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-06-23-Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Use real_t as floating point type in physics code.Ferenc Arn
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-10Various corrections in 2D math.Ferenc Arn
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-04-26RigidBody2D (add_force, set_inertia): new methods.Josh Grams
2016-04-20RigidBody2D: add and bind get_inertia() method.Josh Grams
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-03physics state properly returns contact metadata, closes #1979Juan Linietsky
2016-01-02skip the first integration in physics bodies, fixes #2213Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31remove error print in area collision, should be a valid situation, closes #2463Juan Linietsky
2015-12-14New and corrected are override modes.Ovnuniarchos
2015-12-08Areas now calculate their dampenings the same way as their gravity.Ovnuniarchos
2015-11-19-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky
2015-05-18Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli
2015-05-16sleeping property now should work properly, fixes #1892Juan Linietsky
2015-05-03-Made one way collision work with 2D physics (rigidbody)Juan Linietsky
2015-04-26properly wake up bodies when a parameter changes, fixes #1740Juan Linietsky
2015-04-18Merge pull request #1691 from Faless/area_combine_2dJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-14Implement Area2D space_override_mode combineFabio Alessandrelli
2015-03-22fix area center of gravityJuan Linietsky
2015-01-13-Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky
2015-01-05Changes to 2D physics engineJuan Linietsky
2014-11-02Bug FixesJuan Linietsky
2014-10-14ColladaJuan Linietsky
2014-10-03missing fils from yesterday comit.Juan Linietsky
2014-02-19-improved physics ccdJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky