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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics_2d
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body_2d_sw.cpp
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Author
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-03
physics state properly returns contact metadata, closes #1979
Juan Linietsky
2016-01-02
skip the first integration in physics bodies, fixes #2213
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-31
remove error print in area collision, should be a valid situation, closes #2463
Juan Linietsky
2015-12-14
New and corrected are override modes.
Ovnuniarchos
2015-12-08
Areas now calculate their dampenings the same way as their gravity.
Ovnuniarchos
2015-11-19
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
Juan Linietsky
2015-05-18
Calculate gravity based on distance from body to gravity point (2D)
Fabio Alessandrelli
2015-05-16
sleeping property now should work properly, fixes #1892
Juan Linietsky
2015-05-03
-Made one way collision work with 2D physics (rigidbody)
Juan Linietsky
2015-04-26
properly wake up bodies when a parameter changes, fixes #1740
Juan Linietsky
2015-04-18
Merge pull request #1691 from Faless/area_combine_2d
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-14
Implement Area2D space_override_mode combine
Fabio Alessandrelli
2015-03-22
fix area center of gravity
Juan Linietsky
2015-01-13
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-05
Changes to 2D physics engine
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky