Age | Commit message (Expand) | Author |
---|---|---|
2017-08-01 | Improve cleanup of physics constraints | Pedro J. Estébanez |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Use real_t as floating point type in physics code. | Ferenc Arn |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-05-18 | Calculate gravity based on distance from body to gravity point (2D) | Fabio Alessandrelli |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-03-17 | Area2D can now detect overlap with other areas | Juan Linietsky |
2015-01-05 | Changes to 2D physics engine | Juan Linietsky |
2014-09-02 | 3D Physics and Other Stuff | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |