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path: root/servers/physics_2d/area_2d_sw.cpp
AgeCommit message (Expand)Author
2021-08-24Fix point gravity calculationPouleyKetchoupp
2021-03-26Merge pull request #44695 from madmiraal/fix-44632Rémi Verschelde
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-26Remove all elements from monitored_bodies and monitored_areas when processedMarcel Admiraal
2020-07-04Remove elements from monitored_bodies and monitored_areas as they areMarcel Admiraal
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-01-16Merge pull request #33615 from raphael10241024/fix_shape_changeRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-14refresh area2d collision when shape changes, close #33369RaphaelHunter
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-15Style: Cosmetic fixes to play nice with clang-formatRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-09-03merged some stuff for okamJuan Linietsky
2015-05-18Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-17Area2D can now detect overlap with other areasJuan Linietsky
2015-01-05Changes to 2D physics engineJuan Linietsky
2014-10-03Huge Amount of BugFixJuan Linietsky
2014-09-153D Physics Rework, Other StuffJuan Linietsky
2014-02-19-improved physics ccdJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky