Age | Commit message (Expand) | Author |
2018-11-17 | Merge pull request #23668 from sdfgeoff/fix_angular_constraints | Rémi Verschelde |
2018-11-16 | -Make sure monitorable cant be flipped while flushing queries, fixes #17330 | Juan Linietsky |
2018-11-13 | Added angular restitution | Geoffrey Irons |
2018-11-02 | -Fix problem in OWC logic closes #11357 | Juan Linietsky |
2018-11-01 | Update 3D physics to match fix from #22933 | Juan Linietsky |
2018-10-25 | Merge pull request #22779 from Superwaitsum/LimitSettings | Rémi Verschelde |
2018-10-24 | Add some limits on the Editor Settings | Superwaitsum |
2018-10-23 | Fixed a typo, treshhold to threshold. | M. Huri |
2018-10-13 | Removed duplication of include(s): | M. Huri |
2018-10-07 | Merge pull request #22722 from akien-mga/fix-warnings | Rémi Verschelde |
2018-10-06 | Remove redundant "== false" code | Aaron Franke |
2018-10-04 | Fix more "may be used initialized" warnings from GCC 7 | Rémi Verschelde |
2018-10-01 | Fix various Clang 7 warnings about unused stuff | Rémi Verschelde |
2018-09-28 | Fix warnings about wrong member initialization order [-Wreorder] | Rémi Verschelde |
2018-09-28 | SCons: Build thirdparty code in own env, disable warnings | Rémi Verschelde |
2018-09-27 | Fix warnings about unhandled enum value in switch [-Wswitch] | Rémi Verschelde |
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde |
2018-09-12 | Misc. typos | luz.paz |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-21 | Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability... | Juan Linietsky |
2018-08-21 | Added ray / shape / point / motion / rest cast exclusion of area and or body | Andrea Catania |
2018-08-21 | Merge pull request #20101 from panzergame/shape_margin | Rémi Verschelde |
2018-08-20 | Fixes to move and slide and ray separation, implement separation in Godot phy... | Juan Linietsky |
2018-08-19 | Added ray shape and move_and_slide with snapping on 3D. | Andrea Catania |
2018-08-16 | Expose bullet shape margin to UI. | Tristan Porteries |
2018-08-08 | Merge pull request #20727 from muiroc/fix_sw_sat_table | Juan Linietsky |
2018-08-07 | Merge pull request #20381 from AndreaCatania/phymat_2 | Juan Linietsky |
2018-08-07 | Removed physics material combination mode. Added rough and absorbent paramete... | Andrea Catania |
2018-08-05 | fixed godotphysics sat dispatch table | muiroc |
2018-07-26 | Add check to clang 6.0 compiler bug workaround | Rémi Verschelde |
2018-07-26 | Merge pull request #15643 from organicpencil/bullet_contact_impulse | Rémi Verschelde |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-25 | Merge pull request #20404 from TigerCaldwell/master | Rémi Verschelde |
2018-07-24 | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti... | Tiger Caldwell |
2018-07-24 | Removed unnecessary assignments | Wilson E. Alvarez |
2018-07-23 | Implemented Soft body | AndreaCatania |
2018-07-23 | Merge pull request #12403 from AndreaCatania/phymat | Juan Linietsky |
2018-07-21 | -Fix disable_3d flag | Juan Linietsky |
2018-07-01 | added cylinder shape support | muiroc |
2018-05-14 | Workaround for clang 6 bug. | bruvzg |
2018-05-11 | Implemented physics material | AndreaCatania |
2018-04-19 | Fix Coverity reports of uninitialized scalar variable | Rémi Verschelde |
2018-04-08 | Merge pull request #17594 from ivodopiviz/float-overflow | Juan Linietsky |
2018-03-21 | Fix missing const in CapsuleShapeSW::get_area | Marcelo Fernandez |
2018-03-17 | Changed debug max distance to avoid overflow | Ivan Vodopiviz |
2018-02-20 | Merge pull request #16757 from AndreaCatania/kinpush | Rémi Verschelde |
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania |
2018-02-19 | Merge pull request #16530 from AndreaCatania/rays | Rémi Verschelde |
2018-02-19 | Improved ray shape (2D and 3D) by addiing the possibility to act as regular s... | Andrea Catania |