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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-07-01
added cylinder shape support
muiroc
2018-05-14
Workaround for clang 6 bug.
bruvzg
2018-04-19
Fix Coverity reports of uninitialized scalar variable
Rémi Verschelde
2018-04-08
Merge pull request #17594 from ivodopiviz/float-overflow
Juan Linietsky
2018-03-21
Fix missing const in CapsuleShapeSW::get_area
Marcelo Fernandez
2018-03-17
Changed debug max distance to avoid overflow
Ivan Vodopiviz
2018-02-20
Merge pull request #16757 from AndreaCatania/kinpush
Rémi Verschelde
2018-02-20
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-19
Merge pull request #16530 from AndreaCatania/rays
Rémi Verschelde
2018-02-19
Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...
Andrea Catania
2018-02-19
Merge pull request #16751 from AndreaCatania/moreAPIs
Rémi Verschelde
2018-02-17
Clean up some bad words from code comments
Artem Varaksa
2018-02-16
Added Physics state APIs
Andrea Catania
2018-02-05
Added physics API in order to enable/disable collisions between rigidbody att...
Andrea Catania
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-10
Implemented physics linear and angular lock
AndreaCatania
2017-12-09
Merge pull request #12756 from Stratos695/master
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-10
Allow double-axis lock in RigidBody and KinematicBody
Eric Rybicki
2017-11-10
Disabled filter clip by default and made it optional, fixes #12368, likely ot...
Juan Linietsky
2017-11-09
Merge pull request #12713 from AndreaCatania/master
Juan Linietsky
2017-11-08
Merge pull request #11379 from m4nu3lf/feature/no_bias_overrotation
Rémi Verschelde
2017-11-07
Rewritten kinematic system
AndreaCatania
2017-10-31
Merge pull request #11249 from m4nu3lf/bugfix/get_euler
Rémi Verschelde
2017-10-31
Merge pull request #10770 from RandomShaper/fix-joints
Rémi Verschelde
2017-10-21
Rename RayCasts collision_layer to collision_mask
Pedro J. Estébanez
2017-10-14
Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, ...
Grosskopf
2017-10-09
Merge pull request #11702 from AndreaCatania/bodyDS
Rémi Verschelde
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-29
Added new API to get body direct state
AndreaCatania
2017-09-22
Fix wrong index in get_euler_xyz and wrong get_euler in G6DF Joint
m4nu3lf
2017-09-22
Fix Inertia tensor update & Generic 6DOF Joint
m4nu3lf
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-18
Avoid bias overrotation in contact resolution
m4nu3lf
2017-09-14
Renamed function arguments to keep them consistent between declaration and im...
Wilson E. Alvarez
2017-09-13
Merge pull request #11125 from zavb074/master
Rémi Verschelde
2017-09-12
Merge pull request #10908 from hpvb/fix-unused-variables
Rémi Verschelde
2017-09-09
Remove joint freeing logic from physics servers
Pedro J. Estébanez
2017-09-09
Removed code that flips normal if facing away from test direction
Lewis
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
Fix various assorted warnings
Hein-Pieter van Braam
2017-09-03
-Added an optimization so physics shapes are configured later, speeds up grid...
Juan Linietsky
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Added/Fixed null pointer checks
Wilson E. Alvarez
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