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2017-09-12Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde
Fix unused variable warnings
2017-09-08Fix unused variable warningsHein-Pieter van Braam
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08Fix various assorted warningsHein-Pieter van Braam
Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-03-Added an optimization so physics shapes are configured later, speeds up ↵Juan Linietsky
grid map loading and editing
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Added/Fixed null pointer checksWilson E. Alvarez
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
Fixes #10244.
2017-08-16Rename cull_AABB to cull_aabbRémi Verschelde
Part of #8830.
2017-08-08Fix freeze on close of game using 2D physics introduced by #9832Bojidar Marinov
Additionally, port the fix to 3D physics, just in case
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-01Improve cleanup of physics constraintsPedro J. Estébanez
Don't abort the loop when one is already released Remove warning on already-released constraint Clean up area's contraints as well Clear the constraint data as well Do the cleanup as soon as the space changes
2017-07-25Add missing initializersPedro J. Estébanez
2017-07-25Extend check for same space to all 2D/3D bodies/shapesPedro J. Estébanez
2017-07-25Fix early-accepting area-area match when masks don't matchPedro J. Estébanez
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-06-26ConeTwistJoint: Initialize 'm_angularOnly'.dotquixote
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-05-07Improve documentation of thirdparty code snippetsRémi Verschelde
2017-04-24Merge pull request #8277 from tagcup/math_checksRémi Verschelde
Added various functions basic math classes. Also enabled math checks …
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06Added various functions basic math classes. Also enabled math checks only ↵Ferenc Arn
for debug builds. Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly. Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions. Various other changes mostly cosmetic in nature.
2017-03-24Fix typos in source code using codespellRémi Verschelde
From https://github.com/lucasdemarchi/codespell
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Style: prevent bogus macro formatting by clang-formatRémi Verschelde
Also prevent formatting of thirdparty snippet
2017-02-28Merge pull request #7878 from RebelliousX/elseRémi Verschelde
Bunch of missing `else` statements and general logic
2017-02-28Inf and NaN support added to GDScript.Saracen
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
- Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements
2017-02-26Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde
Use real_t as floating point type in physics code.
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky
modified files) -.pck and .zip exporting redone, seems to be working..
2017-02-13Use real_t as floating point type in physics code.Ferenc Arn
This is a continuation of an on-going work for 64-bit floating point builds, started in PR #7528. Covers physics, physics/joints and physics_2d code. Also removed matrixToEulerXYZ function in favor of Basis::get_euler.
2017-02-03Fixed property setter in G6DOF jointm4nu3lf
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
2017-01-15Style: Cosmetic fixes to play nice with clang-formatRémi Verschelde
2017-01-15fixed to 2D physics, makes it work againJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-11Type renames:Juan Linietsky
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
2017-01-10Merge pull request #7426 from m4nu3lf/bugfix/physicsJuan Linietsky
Fixed inertia tensor computation and center of mass
2017-01-09Fixed inertia tensor computation and center of massm4nu3lf
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky
renamed to PoolVector
2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)