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AgeCommit message (Expand)Author
2018-02-19Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...Andrea Catania
2018-02-19Merge pull request #16751 from AndreaCatania/moreAPIsRémi Verschelde
2018-02-17Clean up some bad words from code commentsArtem Varaksa
2018-02-16Added Physics state APIsAndrea Catania
2018-02-05Added physics API in order to enable/disable collisions between rigidbody att...Andrea Catania
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-12Expose PhysicsDirectBodyState.get_contact_impulseLee Pugh
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-10Implemented physics linear and angular lockAndreaCatania
2017-12-09Merge pull request #12756 from Stratos695/masterRémi Verschelde
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-21Removed type_mask and fixed some variable nameAndreaCatania
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-11-10Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki
2017-11-10Disabled filter clip by default and made it optional, fixes #12368, likely ot...Juan Linietsky
2017-11-09Merge pull request #12713 from AndreaCatania/masterJuan Linietsky
2017-11-08Merge pull request #11379 from m4nu3lf/feature/no_bias_overrotationRémi Verschelde
2017-11-07Rewritten kinematic systemAndreaCatania
2017-10-31Merge pull request #11249 from m4nu3lf/bugfix/get_eulerRémi Verschelde
2017-10-31Merge pull request #10770 from RandomShaper/fix-jointsRémi Verschelde
2017-10-21Rename RayCasts collision_layer to collision_maskPedro J. Estébanez
2017-10-14Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, ...Grosskopf
2017-10-09Merge pull request #11702 from AndreaCatania/bodyDSRémi Verschelde
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-29Added new API to get body direct stateAndreaCatania
2017-09-22Fix wrong index in get_euler_xyz and wrong get_euler in G6DF Jointm4nu3lf
2017-09-22Fix Inertia tensor update & Generic 6DOF Jointm4nu3lf
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-18Avoid bias overrotation in contact resolutionm4nu3lf
2017-09-14Renamed function arguments to keep them consistent between declaration and im...Wilson E. Alvarez
2017-09-13Merge pull request #11125 from zavb074/masterRémi Verschelde
2017-09-12Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde
2017-09-09Remove joint freeing logic from physics serversPedro J. Estébanez
2017-09-09Removed code that flips normal if facing away from test directionLewis
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-09-08Fix various assorted warningsHein-Pieter van Braam
2017-09-03-Added an optimization so physics shapes are configured later, speeds up grid...Juan Linietsky
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Added/Fixed null pointer checksWilson E. Alvarez
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-16Rename cull_AABB to cull_aabbRémi Verschelde
2017-08-08Fix freeze on close of game using 2D physics introduced by #9832Bojidar Marinov
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-01Improve cleanup of physics constraintsPedro J. Estébanez
2017-07-25Add missing initializersPedro J. Estébanez
2017-07-25Extend check for same space to all 2D/3D bodies/shapesPedro J. Estébanez