summaryrefslogtreecommitdiff
path: root/servers/physics
AgeCommit message (Expand)Author
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-20Merge pull request #29283 from qarmin/fix_some_always_same_valuesRémi Verschelde
2019-06-20Fix always true/false valuesqarmin
2019-06-19Merge pull request #27310 from KoBeWi/angular_dankRémi Verschelde
2019-05-09Change "ID" to lowercase "id"Aaron Franke
2019-05-02Merge pull request #27415 from aqnuep/kinematicbody_fixesRémi Verschelde
2019-04-30Merge pull request #27371 from ShyRed/fixdisabled2dcollisionsRémi Verschelde
2019-04-25Use approximate equallity methods in many placesAaron Franke
2019-04-23Allow adding disabled shapesShyRed
2019-04-22Merge pull request #27673 from qarmin/small_fixesRémi Verschelde
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
2019-04-08Small fixes, mostly dupicated codeqarmin
2019-04-01Make angular_damp of new Area nodes match the global defaultTomasz Chabora
2019-03-27KinematicBody performance and quality improvementsDaniel Rakos
2019-03-02Make query checks less agressive, fixes #24694Juan Linietsky
2019-02-21Fix warnings seen with -Wignored-qualifiers.marxin
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-02-16Support multiple ray shapes in kinematicbody, fixes #25050Juan Linietsky
2019-02-16Add a minimum treshold for acquiring rest contacts to avoid numerical precisi...Juan Linietsky
2019-02-16Allow kinematic bodies without shapes to still move, fixes #24775Juan Linietsky
2019-02-13Fix typos with codespellRémi Verschelde
2019-02-12Core: Ensure classes match their header filenameRémi Verschelde
2019-02-09[Core] Rename Matrix3 file to BasisAaron Franke
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-12Disabled CollisionShape and CollisionShape2D are not processed nowStanislav
2018-11-27Added function to control 6DOF precisionAndrea Catania
2018-11-17Merge pull request #23668 from sdfgeoff/fix_angular_constraintsRémi Verschelde
2018-11-16-Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky
2018-11-13Added angular restitutionGeoffrey Irons
2018-11-02-Fix problem in OWC logic closes #11357Juan Linietsky
2018-11-01Update 3D physics to match fix from #22933Juan Linietsky
2018-10-25Merge pull request #22779 from Superwaitsum/LimitSettingsRémi Verschelde
2018-10-24Add some limits on the Editor SettingsSuperwaitsum
2018-10-23Fixed a typo, treshhold to threshold.M. Huri
2018-10-13Removed duplication of include(s):M. Huri
2018-10-07Merge pull request #22722 from akien-mga/fix-warningsRémi Verschelde
2018-10-06Remove redundant "== false" codeAaron Franke
2018-10-04Fix more "may be used initialized" warnings from GCC 7Rémi Verschelde
2018-10-01Fix various Clang 7 warnings about unused stuffRémi Verschelde
2018-09-28Fix warnings about wrong member initialization order [-Wreorder]Rémi Verschelde
2018-09-28SCons: Build thirdparty code in own env, disable warningsRémi Verschelde
2018-09-27Fix warnings about unhandled enum value in switch [-Wswitch]Rémi Verschelde
2018-09-13Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde
2018-09-12Misc. typosluz.paz
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-21Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...Juan Linietsky
2018-08-21Added ray / shape / point / motion / rest cast exclusion of area and or bodyAndrea Catania
2018-08-21Merge pull request #20101 from panzergame/shape_marginRémi Verschelde
2018-08-20Fixes to move and slide and ray separation, implement separation in Godot phy...Juan Linietsky