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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-01-16
Merge pull request #33615 from raphael10241024/fix_shape_change
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-11-14
refresh area2d collision when shape changes, close #33369
RaphaelHunter
2019-10-15
Activate Body(2D)SW when switching to rigid or character mode.
Marcel Admiraal
2019-10-12
Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults.
Marcel Admiraal
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-22
Fix custom inertia in physics2d, closes#30838
RaphaelHunter
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories
Michael Alexsander Silva Dias
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-07-31
Reverted fix that makes sense for collision_solver_2d_sat but not for the 3d ...
PouleyKetchoupp
2019-07-23
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-01
Merge pull request #29951 from raphael10241024/add_physics_2d_optimize
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-21
add 2d physic optimization simlilar to 3d physics
yakun.zhang
2019-06-20
Merge pull request #29283 from qarmin/fix_some_always_same_values
Rémi Verschelde
2019-06-20
Fix always true/false values
qarmin
2019-06-19
Merge pull request #27310 from KoBeWi/angular_dank
Rémi Verschelde
2019-05-09
Change "ID" to lowercase "id"
Aaron Franke
2019-05-02
Merge pull request #27415 from aqnuep/kinematicbody_fixes
Rémi Verschelde
2019-04-30
Merge pull request #27371 from ShyRed/fixdisabled2dcollisions
Rémi Verschelde
2019-04-25
Use approximate equallity methods in many places
Aaron Franke
2019-04-23
Allow adding disabled shapes
ShyRed
2019-04-22
Merge pull request #27673 from qarmin/small_fixes
Rémi Verschelde
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-08
Small fixes, mostly dupicated code
qarmin
2019-04-01
Make angular_damp of new Area nodes match the global default
Tomasz Chabora
2019-03-27
KinematicBody performance and quality improvements
Daniel Rakos
2019-03-02
Make query checks less agressive, fixes #24694
Juan Linietsky
2019-02-21
Fix warnings seen with -Wignored-qualifiers.
marxin
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-16
Support multiple ray shapes in kinematicbody, fixes #25050
Juan Linietsky
2019-02-16
Add a minimum treshold for acquiring rest contacts to avoid numerical precisi...
Juan Linietsky
2019-02-16
Allow kinematic bodies without shapes to still move, fixes #24775
Juan Linietsky
2019-02-13
Fix typos with codespell
Rémi Verschelde
2019-02-12
Core: Ensure classes match their header filename
Rémi Verschelde
2019-02-09
[Core] Rename Matrix3 file to Basis
Aaron Franke
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-12
Disabled CollisionShape and CollisionShape2D are not processed now
Stanislav
2018-11-27
Added function to control 6DOF precision
Andrea Catania
2018-11-17
Merge pull request #23668 from sdfgeoff/fix_angular_constraints
Rémi Verschelde
2018-11-16
-Make sure monitorable cant be flipped while flushing queries, fixes #17330
Juan Linietsky
2018-11-13
Added angular restitution
Geoffrey Irons
2018-11-02
-Fix problem in OWC logic closes #11357
Juan Linietsky
2018-11-01
Update 3D physics to match fix from #22933
Juan Linietsky
2018-10-25
Merge pull request #22779 from Superwaitsum/LimitSettings
Rémi Verschelde
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