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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-08-21
Added ray / shape / point / motion / rest cast exclusion of area and or body
Andrea Catania
2018-08-21
Merge pull request #20101 from panzergame/shape_margin
Rémi Verschelde
2018-08-20
Fixes to move and slide and ray separation, implement separation in Godot phy...
Juan Linietsky
2018-08-19
Added ray shape and move_and_slide with snapping on 3D.
Andrea Catania
2018-08-16
Expose bullet shape margin to UI.
Tristan Porteries
2018-08-08
Merge pull request #20727 from muiroc/fix_sw_sat_table
Juan Linietsky
2018-08-07
Merge pull request #20381 from AndreaCatania/phymat_2
Juan Linietsky
2018-08-07
Removed physics material combination mode. Added rough and absorbent paramete...
Andrea Catania
2018-08-05
fixed godotphysics sat dispatch table
muiroc
2018-07-26
Add check to clang 6.0 compiler bug workaround
Rémi Verschelde
2018-07-26
Merge pull request #15643 from organicpencil/bullet_contact_impulse
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-25
Merge pull request #20404 from TigerCaldwell/master
Rémi Verschelde
2018-07-24
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...
Tiger Caldwell
2018-07-24
Removed unnecessary assignments
Wilson E. Alvarez
2018-07-23
Implemented Soft body
AndreaCatania
2018-07-23
Merge pull request #12403 from AndreaCatania/phymat
Juan Linietsky
2018-07-21
-Fix disable_3d flag
Juan Linietsky
2018-07-01
added cylinder shape support
muiroc
2018-05-14
Workaround for clang 6 bug.
bruvzg
2018-05-11
Implemented physics material
AndreaCatania
2018-04-19
Fix Coverity reports of uninitialized scalar variable
Rémi Verschelde
2018-04-08
Merge pull request #17594 from ivodopiviz/float-overflow
Juan Linietsky
2018-03-21
Fix missing const in CapsuleShapeSW::get_area
Marcelo Fernandez
2018-03-17
Changed debug max distance to avoid overflow
Ivan Vodopiviz
2018-02-20
Merge pull request #16757 from AndreaCatania/kinpush
Rémi Verschelde
2018-02-20
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-19
Merge pull request #16530 from AndreaCatania/rays
Rémi Verschelde
2018-02-19
Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...
Andrea Catania
2018-02-19
Merge pull request #16751 from AndreaCatania/moreAPIs
Rémi Verschelde
2018-02-17
Clean up some bad words from code comments
Artem Varaksa
2018-02-16
Added Physics state APIs
Andrea Catania
2018-02-05
Added physics API in order to enable/disable collisions between rigidbody att...
Andrea Catania
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-12
Expose PhysicsDirectBodyState.get_contact_impulse
Lee Pugh
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-10
Implemented physics linear and angular lock
AndreaCatania
2017-12-09
Merge pull request #12756 from Stratos695/master
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-10
Allow double-axis lock in RigidBody and KinematicBody
Eric Rybicki
2017-11-10
Disabled filter clip by default and made it optional, fixes #12368, likely ot...
Juan Linietsky
2017-11-09
Merge pull request #12713 from AndreaCatania/master
Juan Linietsky
2017-11-08
Merge pull request #11379 from m4nu3lf/feature/no_bias_overrotation
Rémi Verschelde
2017-11-07
Rewritten kinematic system
AndreaCatania
2017-10-31
Merge pull request #11249 from m4nu3lf/bugfix/get_euler
Rémi Verschelde
2017-10-31
Merge pull request #10770 from RandomShaper/fix-joints
Rémi Verschelde
2017-10-21
Rename RayCasts collision_layer to collision_mask
Pedro J. Estébanez
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