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AgeCommit message (Expand)Author
2017-11-10Disabled filter clip by default and made it optional, fixes #12368, likely ot...Juan Linietsky
2017-11-09Merge pull request #12713 from AndreaCatania/masterJuan Linietsky
2017-11-08Merge pull request #11379 from m4nu3lf/feature/no_bias_overrotationRémi Verschelde
2017-11-07Rewritten kinematic systemAndreaCatania
2017-10-31Merge pull request #11249 from m4nu3lf/bugfix/get_eulerRémi Verschelde
2017-10-31Merge pull request #10770 from RandomShaper/fix-jointsRémi Verschelde
2017-10-21Rename RayCasts collision_layer to collision_maskPedro J. Estébanez
2017-10-14Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, ...Grosskopf
2017-10-09Merge pull request #11702 from AndreaCatania/bodyDSRémi Verschelde
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-29Added new API to get body direct stateAndreaCatania
2017-09-22Fix wrong index in get_euler_xyz and wrong get_euler in G6DF Jointm4nu3lf
2017-09-22Fix Inertia tensor update & Generic 6DOF Jointm4nu3lf
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-18Avoid bias overrotation in contact resolutionm4nu3lf
2017-09-14Renamed function arguments to keep them consistent between declaration and im...Wilson E. Alvarez
2017-09-13Merge pull request #11125 from zavb074/masterRémi Verschelde
2017-09-12Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde
2017-09-09Remove joint freeing logic from physics serversPedro J. Estébanez
2017-09-09Removed code that flips normal if facing away from test directionLewis
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-09-08Fix various assorted warningsHein-Pieter van Braam
2017-09-03-Added an optimization so physics shapes are configured later, speeds up grid...Juan Linietsky
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Added/Fixed null pointer checksWilson E. Alvarez
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-16Rename cull_AABB to cull_aabbRémi Verschelde
2017-08-08Fix freeze on close of game using 2D physics introduced by #9832Bojidar Marinov
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-01Improve cleanup of physics constraintsPedro J. Estébanez
2017-07-25Add missing initializersPedro J. Estébanez
2017-07-25Extend check for same space to all 2D/3D bodies/shapesPedro J. Estébanez
2017-07-25Fix early-accepting area-area match when masks don't matchPedro J. Estébanez
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-06-26ConeTwistJoint: Initialize 'm_angularOnly'.dotquixote
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-05-07Improve documentation of thirdparty code snippetsRémi Verschelde
2017-04-24Merge pull request #8277 from tagcup/math_checksRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06Added various functions basic math classes. Also enabled math checks only for...Ferenc Arn
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Style: prevent bogus macro formatting by clang-formatRémi Verschelde