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AgeCommit message (Expand)Author
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-01-16Merge pull request #33615 from raphael10241024/fix_shape_changeRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-10Removed unused variables, add some constants numbersRafał Mikrut
2019-11-14refresh area2d collision when shape changes, close #33369RaphaelHunter
2019-10-15Activate Body(2D)SW when switching to rigid or character mode.Marcel Admiraal
2019-10-12Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults.Marcel Admiraal
2019-09-25Added some obvious errors explanationsqarmin
2019-08-22Fix custom inertia in physics2d, closes#30838RaphaelHunter
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-08-09Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directoriesMichael Alexsander Silva Dias
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-07-31Reverted fix that makes sense for collision_solver_2d_sat but not for the 3d ...PouleyKetchoupp
2019-07-23Fix some code found by Coverity Scan and PVS Studioqarmin
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
2019-07-01Merge pull request #29951 from raphael10241024/add_physics_2d_optimizeRémi Verschelde
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-21add 2d physic optimization simlilar to 3d physicsyakun.zhang
2019-06-20Merge pull request #29283 from qarmin/fix_some_always_same_valuesRémi Verschelde
2019-06-20Fix always true/false valuesqarmin
2019-06-19Merge pull request #27310 from KoBeWi/angular_dankRémi Verschelde
2019-05-09Change "ID" to lowercase "id"Aaron Franke
2019-05-02Merge pull request #27415 from aqnuep/kinematicbody_fixesRémi Verschelde
2019-04-30Merge pull request #27371 from ShyRed/fixdisabled2dcollisionsRémi Verschelde
2019-04-25Use approximate equallity methods in many placesAaron Franke
2019-04-23Allow adding disabled shapesShyRed
2019-04-22Merge pull request #27673 from qarmin/small_fixesRémi Verschelde
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
2019-04-08Small fixes, mostly dupicated codeqarmin
2019-04-01Make angular_damp of new Area nodes match the global defaultTomasz Chabora
2019-03-27KinematicBody performance and quality improvementsDaniel Rakos
2019-03-02Make query checks less agressive, fixes #24694Juan Linietsky
2019-02-21Fix warnings seen with -Wignored-qualifiers.marxin
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-02-16Support multiple ray shapes in kinematicbody, fixes #25050Juan Linietsky
2019-02-16Add a minimum treshold for acquiring rest contacts to avoid numerical precisi...Juan Linietsky
2019-02-16Allow kinematic bodies without shapes to still move, fixes #24775Juan Linietsky
2019-02-13Fix typos with codespellRémi Verschelde
2019-02-12Core: Ensure classes match their header filenameRémi Verschelde
2019-02-09[Core] Rename Matrix3 file to BasisAaron Franke
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-12Disabled CollisionShape and CollisionShape2D are not processed nowStanislav
2018-11-27Added function to control 6DOF precisionAndrea Catania
2018-11-17Merge pull request #23668 from sdfgeoff/fix_angular_constraintsRémi Verschelde
2018-11-16-Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky
2018-11-13Added angular restitutionGeoffrey Irons